Half the fun
of solo playing is building the world that the Hero inhabits. What was going to be a quick stop-over
in a nearby town has gotten me thinking about the possibilities.
To start, I
used the Bazaar generator from Chaotic Shiny, the town of Onderdonk has the
shops and market stalls, and then the dojon generator to create the inn that
Thakko would visit. This got me thinking about what was going on in the town;
who the people were and what sorts of mischief Thakko might encounter while he
was there. This lead me to start building a few random tables I can use here,
and later on.
Random
Generator Sites
Town Event
Table
10% Chance
of Event upon visiting any given town. On a success, roll D20
1 Royal Visit
2 Tourney
3 There has recently been a murder
or violent crime
4 Town is being threatened by a
group of bandits who have their hideout somewhere nearby
5 A prominent townsperson has
recently disappeared
6 Invasion (Roll D6)
1
Zombies/undead
2
Aliens
3
Another
town
4
Raiders
5
Gnorks/Gnoblins
6
A local,
indigenous tribe
7 The town is under a mysterious
curse
8 Fair or Holiday
9 Caught in the midst of a mob/guild
war
10 Drought
11 Severe Storm
12 The townspeople are part of a cult
that practises bizarre, sacrificial rites
13 The town is under the thrall of a
mighty wizard
14 Townspeople are nervous and hostile
to outsiders
15 Townspeople are weirdly friendly
16 Supernatural/Monster Threat (Roll D6)
1
Vampire
2
Werewolves
3
Undead
4
Giant Beast/Monster
5
Giant
Insects
6
Pod people
17 Market Day. Double number of normal
merchants
18 Local resource (crop, mine, fishery
etc) has recently dried up under mysterious circumstances
19-20 Roll twice and combine results
Drunkenness
Table
Each time
the Hero ingests an intoxicating substances, make a Bod roll (equal to or less than).
If the roll fails (above the Bod stat) consult the chart below. For most
substances there is no modifier for the first use (if so, it will be noted).
However, for every subsequent use, add the modifier. This stacks, so a Hero
drink their fourth ale (+1) would have a +3 penalty to their Bod roll.
Effect Table
(D10)
1 Sick – requires Healing or a
potion to cure otherwise suffer penalties all day.
2 Violent Sick (miss one day
Adventuring and loose another day’s gold to the innkeeper)
3 Talk too much. Someone in the bar
overhears a secret
4 Get in a Fight
5 Arrested. Wake in the drunk tank.
Loose half gold to bribe guard to let you out
6 Lose all your gold
7 Wake up…(Roll D6)
1 On the tavern floor 2 In another town
3 Outside of town 4
In the gutter
5
In bed
with an unattractive partner
6 In
bed with an attractive partner
8 Put on a show
9 Blackout completely. No memory of
the night before
10 Roll twice and combine results
10 Roll twice and combine results
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