Sunday, July 27, 2014

Portraits of Vanishing Tribes

What group will your party meet?


Fight Milk: Fight like a Crow!

Fight milk is an alchemical mixture popular with fighters looking for an easy, quick boost.

It requires no special magical preparation and consists only of alcohol, milk and crow's eggs making it easy for fighters to brew their own batches. Many taverns and guild halls catering to warriors will usually have a few bottles for sale stashed away.

The concoction provides an immediate powerful boost to the person's aggression and strength that lasts for 1D4 hours (give or take a few hours depending on the person's endurance and/or capacity for alcohol).

Once the bonus has worn off however, it comes with a terrible hangover that lasts anywhere up to a whole day (2D10 hour) where in the person is barely functional and comes with massive penalties to almost ALL rolls. A failure of any role during this time is accompanied by a bout of projectile vomiting lasting D6 minutes in which the character cannot perform any actions whatsoever.

Told you I'd be doing a lot of 'It's Always Sunny in Philadelphia' stuff. 

Saturday, July 26, 2014

Vali: Fall of the Gods

Vali: Fall of Gods, by Rasmus Berggreen. Has there ever been a rule system that can handle giant beasts like this? (see also, Shadow of the Collosss and Golden Axe: Beast Rider).

Interesting concept, but let's be clear ...NOT what people wanted in a Golden Axe game.

This game however, was one hundred and six degrees of pure awesome.


Friday, July 25, 2014

The Gates of Gath

Image Source and Explanation.
Behind it, the hill drops away down in a long slope to the valley floor and the the river that flows past the five cities to the sea. But the road itself ends here, between two standing pillars of warped granite, twisted and bent like outstretched wings, or the arms of a criminal condemned to the wheel.

The village of Gath lies not two miles from the gate, but the locals rarely speak them and have no apparent history or lore surrounding them. If asked, they simply shrug and answer, "They have always been there", but keen observers will note that local children never play on the hill, and sheppard never let their flocks linger.

No cults are know to worship the stones and no rituals are performed between its walls. Curiously, despite its relative proximity to the Spire there is not a single mention of the gates in the entire library which is considered to be one of the most complete collections of magical lore in the southlands. The only clue lies in a thick volume detailing the history of the region, where several pages have been ripped out, often at the start of a section detailing some great calamity.

To correct this oversite, there is currently an expiation at the site, lead by Scholar Brussic of the Spire. They were expected back two days ago but other travelers from the area speak of severe storms in the valley, which may have delayed their return somewhat.

Thursday, July 24, 2014

Now that's a Delve! Krubera Cave



The Megalohelm

Link to youtube of MST3K movie
This was a standard issue pot helm until one day a bored soldier tacked an unconvincing tin bat ear on either side. With that small change and suddenly that soldier began to rocket through the ranks, until finally becoming the powerful Warlord who lead his armies into one of the most infamous defeats that it has gone down in history as The One Sided War.

The helm disappeared for many ages, until reappearing in recent times on the head of Gorbash the Grotesque, the notorious right hand of the Dark Sorceress Tiffany. After his humiliating death, it has been worn by a number of would-be conquerors, despots and mad emperors.

The effect of the helm is more psychological than magical, but may actually be more powerful because of it. While sporting the helm, the wearer believes themselves to be much more powerful and charismatic than they actually are, but people who look upon the wearer usually take them to be rather ridiculous, and therefore slightly less powerful than they appear to be.

This megalomaniac behavior grows over time and always as a natural reflection of the wearer's actual personality: strong and dominant people will become bullies, intellectuals will become cold and superior, hippies will become obnoxious, people who believe themselves to be attractive will become leering and vulgar, hipsters will remain hipsters,and god help you all if the character believes themselves to be funny.

In game terms, the helm is actually a detriment to any charisma roles that effect other people. However, the helm also supplies a bonus to the wearer whenever they are the target of a charisma roll. In addition, it also provides powerful protection against spells of persuasion charm and domination.

Tuesday, July 22, 2014

A Sense of Place

io9 has a brief recap of National Geographic Traveller's photo contest. Be sure to go to the original page as well for even more photos. 


HiLowBrow does Kirby

I came into my appreciation for Jack Kirby's work late in life, and I'll always regret not appreciating how good, how perfectly this artwork is in its medium. Big, blocky and exagerated, it dynamically captured the magic that comic books bring; of turning art into action.
So I'm thrilled that HiLowBrow is doing a restrospective of Kirby's Fourth World books, my personal favourite. That level of mythology and storytelling is almost infinitely deep. No matter how deep you delved into every character, plot and setting , and you know that Kirby would be eagerly waiting to show you another story...  

Sunday, July 20, 2014

Spell Puppets

image from: Buttonbag Sockpuppets
Spell puppets were developed by the formost master of muppetomancy, Henso of Foz. While initially dismissed as ludricrous by the wizards of the Second and a Half Sorcerarium, the puppets proved so useful to Henso that many of the others soon adopted their use, even if it was only a hastely drawn face on a paper bag hidden away between the pages of some massive tome.

The rituals used to create a spell puppet is very similar to that of a scroll or a wand. The spell is imbued into the puppet where it can then be recast simply by slipping the puppet over the hand and recieiting the incantion. The advantage that was discovered in using puppets rather than a scroll or a wand, is that by creating a ritual with the puppet; by moving it in a certain way and/or by recieting the spell in a different voice, the power of the spell can be augmented without added penalty or danger to the caster.

Experienced muppetomancers can even imbue multiple spells into a single puppets. Some of the more famous puppets even begin to take on, if not a true sentience, then some eldrich version of intellience.

Wednesday, July 16, 2014

Mouthchild

A good delver must have the right instincts for sensing when something is not right. Those instints cannot be taught and they must be good from that very first moment. A delver with bad instincts is rarely more than a corpse.

A crying child, all alone definitely does not fit. These hell-spawn lure curious adventurers by weeping loudly. They are then found sitting in a corner, head in their arms and crying for their mother. Between sobs they will tell a tale of abduction, torture and fear, ever luring the kind-hearted fool ever closer.

Be warned, for I have seen this very horror with my own eyes; when the doomed soul gets close enough, the child-thing sits up and opens its eyes ... by the gods in the heavens, its terrible, terrible eyes.