Friday, November 28, 2014

Chickensaurus

Link!
Chickensauruses are giant, unstoppable vegetarian predators that can be found close to civilized regions. They have been known to ravage entire villages in their unending and devastating search for corn and other crops on which to feast. 

If defeated however, they are said to be delicious. 

Chickensaurus
MSG: 8.4.6
Traits
-Giant
Damage
Peek +8
Kick +10
Wing Buffet +5
Armour
Feathers -8


Thursday, November 27, 2014

Midas Spiders

Why is this spider encased in gold?
I realized this afternoon that Gold Spiders are very boring and attempting to come up with a semi-plausible explination as to why a spider might be encased in gold was cheeseball at best. So it was tie to get a little more old-school.

Midas Spiders
Thought to have been created by some ancient, avarice witch, the venom of this extremely rare arachnid can transform those it bits into a statue of solid gold! Naturally, it is extemely sought after and even the rumour of a Midas Spider can send adventuerers flooding into the area seeking the prize of a lifetime.

Naturally, finding and keeping a Midas Spider is extremely difficult. They tend to live only in the deepest and darkest reaches of the underworld. They are extremely vicious and will attack almost anything that crosses their path as their venom has been known to bring down (and transmorgify) full grown landsharks, bearowls and even a behemoth.

If captured, the spider will thrash itself against its container until it escapes, or dies. Only a few are said to know the secrets of catching a Midas Spider, and they are most certainly not telling. Still, most adventurers who are successful in searching out this rarest of spiders can usually be content in carrying home a full golden statue of a team-mate or follower.

The Caverns of Questemundo: A Day in Town


Oh sure, it looks peaceful now.
Thakko made it to the town of Onderdunk wounded, but satisfied at his first successful looting. With thirty two lucre in his pocket, he first sought out the local medical professionals.

Temple of Helminth
Patron god of adventurers and other fools.
Being healed by Friar Jabrony cost him three coins. He also decided to stock up on some of the many herbs, balms and other ointments for sale to those who venture deep into the Downlow Realms.
-Placebo Potion. Heals one Condition.
-3 Prescription Leeches. Each Heals one Wound level.

He the sought a place to lay his weary head

The Meat and Shield Inn
 A tavern run by Grunth the retired warrior. A simple bed and a warm meal cost him 2 lucre. He had an ale, but his adventures had taken their toil, and he soon found himself feeling ill, and it was another day before he felt up to venturing out into the town.
A lot of good adventures started here.

The Nine Foot Pole
A store that catered to looters, run by a gruff and one-armed man named Ruffus.There he purchased
-Thief Tool: Reduces any Trap roll by one Difficulty. One use only
-A sack of 6 Ironcakes. Difficult to eat, but even harder to digest. Can eat one per day. In a pinch, can also be burned as a firelog.
-A rusted iron bracers (Armour now -2).

All this left young Thakko with only one lucre left. This he decides to keep for luck and sets out on the next leg of his adventure. 
 
Game Notes: Equipment List
I realize that I now need a standard equipment list. Something I can pull from. Rather than spend a lot of time on this right now, I’ll add to it as I go.

Potions
-Placebo Potions (cures one Condition per dose) 3Ł
-Prescription Leech (Heal one Wound per leech). 2Ł

Supplies
Thief Tool: Reduces any Trap roll by one Difficulty. One use only. 5Ł
Ironcakes. Eat one per day. 2 for 1Ł
Rusted Bracers 3Ł

Lodgings
Poor                      2Ł for a common bed or straw mat. 1Ł for stable or floor.
                                2Ł for a meal of hard cheese, harder bread and a dip of the communal pickled egg jar.
                                1Ł per mug of ale.
Average               4Ł for a straw, but clean bed in common room. 5Ł for a private room.
                                5Ł for a decent meal, includes one ale. +1Ł for a better meal.
                                2Ł for an ale, grog or wine.
High                       10Ł+ for a private room.
                                10Ł for a good meal and two drinks. +5Ł for a small feast
                                Booze ranges from 3Ł for ale, to pretty much anything requested.

Tuesday, November 25, 2014

Two Quick LEGO Links

This is a great MOC by Stuart Delahay. I prefer to think that the Oni is just giving the lost hero some directions.
Oni-ni-kanabō
Oni-ni-kanabo, by Stuart Delahay

The D&D Kre-0 line completely missed the point. Luckily, some in the LEGOmaniac community are working to correct this. Case in point, here is the Iron Builder D&D Mixels Contest!

Grey Riders


The otherworldly beings known only as 'Greys' are from a world with much less gravity than our own, and find prolonged walking or movement difficult. To compensate, some will choose a much stronger and larger humanoid to serve as a mount, a process that requires them cutting into the unfortunate's skull and implanting new cybernetic wiring. The victim's head is then encased in a control seat that allows the rider to sit comfortably, and control the mount's body as one might control exo-armour or a power walker. Those who have witnessed the process say that transformation appears to be intensely painful and is ultimately fatal to the mount as much of their head and grey matter is carved away in the process.

The rider has complete control of their mount, and can use it to walk, manipulate objects. They are quite common in grey hivecolonies. If forced to venture outside the colony the mount will usually be hidden under a long cloak and will be wearing at least light armour and armed with a thought-scrambler wand.

Monday, November 24, 2014

The Movie Sucked, but the Monsters Were Cool

Just saw last year's Riddick movie. It was absolutely terrible. Like, really really terrible. And the whole 'Riddick cures lesbianism' thing? I'm pretty sure it doesn't work that way. And the 'keep it warm for me' line at the end was so creepy it made me gag and pretty much guaranteed I'll never watch another Riddick film again. Which sucks because I really liked Pitch Black! I could write a lot more about how bad I thought the rest of the movie was, but in the end its really just my opinion. If you liked it, who am I to argue?
Love the Sackhoff! Hated this movie.
Still, the monsters of the riddickverse are interesting. Not the dingos-dongos. They were intensely generic and boring, but they might make a good visual or random encounter in a sci-fi game. Not in one of my games, but maybe in someone else's.  
Yep ... its just a dog. It was like they weren't even trying.
However, the bioraptors from the Pitch Black, and mud-demons from Riddick were actually pretty awesome. Both combined genuinely interesting, and alien (yet describable) characteristics.

Artist Link
Bioraptors / Night Raptors
Warrior Monster (Medium to Hit)
MSG: 5.3.3 (average size)
Traits
-Flight
-Nightvision 
-Omnivorous
-Vulnerable to sunlight, does +5 Damage
Damage
Tail +4
Teeth +4
Armour
-4
*All stats are for an average sized raptor. It can be found in larger and smaller versions. Smaller raptors swarm like locusts and can through their prey in seconds. 

 
Artist Link
Mud Demon
Warrior Monsters (Medium to Hit)
MSG: 5.3.4 (average size)
Traits
-Poison. If the mud demon makes a success hit and damage with its tale, make a Bod roll -2 or suffer a Grievous wound. For immature demons (1m long or less), the Bod roll is -4!
-At close range, gain two attacks per turn
-As their name implies, mud demons prefer to live in shallow water and/or marshy areas. They are never found far from water or deep mud.  
Damage
Stinger +3
Teeth +4
Kick/Claws +3
Armour
Skin -2
*All stats are for average sized demons. Both smaller and larger versions exist. As they grow, their poison becomes less toxic. 



Unicorn Skull

Its a real thing. National Geographic and everything!
Complete unicorn skulls are rare. Most are hacked apart for their horns and by some mystical process skull without its horn becomes magically inert, though still highly useful in the intimation of movie executives (+5 to all relevant rolls).

A skull with the horn still attached however, has many uses: paperweight, conversation piece, a really cool hat rat, but it can also be used in summoning ceremonies and for crafting the virgin-finders used by the bigger asshole class of priest, some sacrificial cults and fraternities.

Sunday, November 23, 2014

Random Generators

Half the fun of solo playing is building the world that the Hero inhabits. What was going to be a quick stop-over in a nearby town has gotten me thinking about the possibilities.

To start, I used the Bazaar generator from Chaotic Shiny, the town of Onderdonk has the shops and market stalls, and then the dojon generator to create the inn that Thakko would visit. This got me thinking about what was going on in the town; who the people were and what sorts of mischief Thakko might encounter while he was there. This lead me to start building a few random tables I can use here, and later on.
Random Generator Sites
 
Town Event Table
10% Chance of Event upon visiting any given town. On a success, roll D20
1              Royal Visit
2              Tourney
3              There has recently been a murder or violent crime
4              Town is being threatened by a group of bandits who have their hideout somewhere nearby
5              A prominent townsperson has recently disappeared
6              Invasion (Roll D6)
1                     Zombies/undead
2                     Aliens
3                     Another town
4                     Raiders
5                     Gnorks/Gnoblins
6                     A local, indigenous tribe
7              The town is under a mysterious curse
8              Fair or Holiday
9              Caught in the midst of a mob/guild war
10           Drought
11           Severe Storm
12           The townspeople are part of a cult that practises bizarre, sacrificial rites
13           The town is under the thrall of a mighty wizard
14           Townspeople are nervous and hostile to outsiders
15           Townspeople are weirdly friendly
16           Supernatural/Monster Threat (Roll D6)
1                     Vampire
2                     Werewolves
3                     Undead
4                     Giant Beast/Monster
5                     Giant Insects
6                     Pod people
17           Market Day. Double number of normal merchants
18           Local resource (crop, mine, fishery etc) has recently dried up under mysterious circumstances  
19-20     Roll twice and combine results
Drunkenness Table
Each time the Hero ingests an intoxicating substances, make a Bod roll (equal to or less than). If the roll fails (above the Bod stat) consult the chart below. For most substances there is no modifier for the first use (if so, it will be noted). However, for every subsequent use, add the modifier. This stacks, so a Hero drink their fourth ale (+1) would have a +3 penalty to their Bod roll.  
Effect Table (D10)
1              Sick – requires Healing or a potion to cure otherwise suffer penalties all day.
2              Violent Sick (miss one day Adventuring and loose another day’s gold to the innkeeper)
3              Talk too much. Someone in the bar overhears a secret
4              Get in a Fight
5              Arrested. Wake in the drunk tank. Loose half gold to bribe guard to let you out
6              Lose all your gold
7              Wake up…(Roll D6)
                1     On the tavern floor       2     In another town
                3     Outside of town            4         In the gutter
                5         In bed with an unattractive partner
                6     In bed with an attractive partner
8              Put on a show
9              Blackout completely. No memory of the night before
10            Roll twice and combine results

The Caverns of Questemundo: Part the Two

Game Notes:
I am running a variant of In Search of the Unknown. Once you get past the shockingly sparse dungeon, the empty rooms, the little to no treasure and the needlessly complex tunnels and tricks that are seemingly designed just to completely fuck mess with the poor jabroni who got stuck with the mapping this week, it actually runs pretty well for a first solo run. I've been revamping the map as I go so that it resembles something that an actual person might build. The monsters rarely make sense in an OSG like this,  but things like the Dire Cheese (instead of a goblin) and the Lunatic (instead of a berzerker) came from the room descriptions and setting rather than using the generic wandering monster that I rolled up.

-Secret Doors are found on a Medium roll, if Hero is looking. Hard if he is not.

-Roll for Wandering Monsters every second room. They appear on a 1-2 on a D6 roll.

So far I have been using General Checks (Easy, Medium and Hard) for things like finding Secret Doors, Disarming Traps etc, and using Saving Rolls (Roll equal to or under Bod) for things like resisting poisons and trying to open locked doors.

The other thing I am going to try is rolling two dice every combat turn. One for our hero and one for the Monster.
_______________________________ 
After his rest, young Thakko girdled his loins and set forth. He soon discovered the bedchambers of the Wizard Tadalafil; a glorious room covered in frescoes of nude, mustachioed men cavorting with centaurs and satyrs. He found little except a painful stinging needle guarding an empty drawer, and a seemingly useless illusion of a grand treasure.

He did find a number of books which he kept, having found little else so far.

Gnorc x2
MSG: 2.1.2
Short sword 2
Rusted armour 1
He soon found himself in a corridor lined with small suites, each ornately decorated, if fallen into decay. In a room befit for a lady, he found a mother of pearl comb and a pair of sturdy boots to replace the gong encrusted ones he wore.

After locating stairs heading to a lower level, our young barbarian stumbled across a nest of sleeping Gnorcs. He prevailed but received a Grievous wound for his efforts. With no means of healing his wound, he decided to take his meager loot and return to the village of Onderdonk to seek healing and fresh supplies.

Loot:
12 Lucre.
4 books (rolled D6 to see how much each was worth for a total of 13Ł)
Comb worth 5Ł
Two short swords taken off the Gnorcs for 2Ł.
Total: 32Ł

It now occurs to me that I'll need to come up with an equipment list for purchases.No sense re-inventing the wheel, this website has a (bizarre) bazaar generator among some other goodies. 
http://chaoticshiny.com/index.php

This one is good has some good stuff as well:
http://donjon.bin.sh/

Saturday, November 22, 2014

WEG Starwars is back (kinda)!

This Image has nothing to do with roleplaying or Starwars,
but wouldn't it be cool if it did?
WEG Starwars may be my favourite game of all time, followed closely by WEG Ghostbusters.

In these hazy days of old school nostalgia, it was only a matter of time before someone has applied this to the classic (and best!) Star Wars RPG. Its genuinely too bad that someone tattled about the hardcover on Lulu.

Get it while it's hot!

And in the meantime, load up on these free d6 goodies from Drivethru RPG.