Tuesday, July 22, 2014

A Sense of Place

io9 has a brief recap of National Geographic Traveller's photo contest. Be sure to go to the original page as well for even more photos. 

HiLowBrow does Kirby

I came into my appreciation for Jack Kirby's work late in life, and I'll always regret not appreciating how good, how perfectly this artwork is in its medium. Big, blocky and exagerated, it dynamically captured the magic that comic books bring; of turning art into action.
So I'm thrilled that HiLowBrow is doing a restrospective of Kirby's Fourth World books, my personal favourite. That level of mythology and storytelling is almost infinitely deep. No matter how deep you delved into every character, plot and setting , and you know that Kirby would be eagerly waiting to show you another story...  

Sunday, July 20, 2014

Spell Puppets

image from: Buttonbag Sockpuppets
Spell puppets were developed by the formost master of muppetomancy, Henso of Foz. While initially dismissed as ludricrous by the wizards of the Second and a Half Sorcerarium, the puppets proved so useful to Henso that many of the others soon adopted their use, even if it was only a hastely drawn face on a paper bag hidden away between the pages of some massive tome.

The rituals used to create a spell puppet is very similar to that of a scroll or a wand. The spell is imbued into the puppet where it can then be recast simply by slipping the puppet over the hand and recieiting the incantion. The advantage that was discovered in using puppets rather than a scroll or a wand, is that by creating a ritual with the puppet; by moving it in a certain way and/or by recieting the spell in a different voice, the power of the spell can be augmented without added penalty or danger to the caster.

Experienced muppetomancers can even imbue multiple spells into a single puppets. Some of the more famous puppets even begin to take on, if not a true sentience, then some eldrich version of intellience.

Wednesday, July 16, 2014


A good delver must have the right instincts for sensing when something is not right. Those instints cannot be taught and they must be good from that very first moment. A delver with bad instincts is rarely more than a corpse.

A crying child, all alone definitely does not fit. These hell-spawn lure curious adventurers by weeping loudly. They are then found sitting in a corner, head in their arms and crying for their mother. Between sobs they will tell a tale of abduction, torture and fear, ever luring the kind-hearted fool ever closer.

Be warned, for I have seen this very horror with my own eyes; when the doomed soul gets close enough, the child-thing sits up and opens its eyes ... by the gods in the heavens, its terrible, terrible eyes.

Tuesday, July 15, 2014

Grappling Gun!

Grappling Gun!
No matter where, no matter the system, adventurers throughout the multiverse agree that the coolest item ever created is the grappling gun. Simply by having a grappling gun in their pocession doubles all reaction roles towards any character that does not own a grappling gun (this is why no one is cooler than Batman. Batman owns more grappling guns than anyone else, ever).

Properties of all Grappling Guns:
-It does not matter how small or lightweight the grappling gun is, it will support the weight of a fully laden adventurer  plus one damsel/dude in distress without strain.

-Grappling guns will always find purcashe, no matter what direction it is fired, and will automatically retract at the touch of a button with no snarling.

-100' of line, give or take.

Comicbook Maps

And in a similar vein, some great old school comic books maps. Has anyone ever set a dungeon crawl in the Batcave? from Wired

Incredible Mines

Sunday, July 13, 2014

Early Erol Otus Art

from the early days of 'The Dragon' magazine. Gakked from 2 Warps to Neptune.. 

Codpiece of Sir Jonad du Longlake, the Chaste.

Sir Longlake was the most beautiful and renowned dragonslayer of his age. His charm made him a popular guest at court and many a noblewoman would invite Sir Jonad to guard their estates while their husbands were away. In addition to hs beauty, charms and martial prowess he was said to posses other qualities, including one that earn him the nickname, Longlance.

Then, on a Quest to slay the Great Serpent of Veel, Sir Jonad was said to have a vision, one that caused him to give up dragonslaying and take vows with the Church of Prudent Vestial to become a true Paladin. When the news of his taking the tonsure got out, several noble maidens took vows at the Nunnery of Pafian and at least one threw herself into the Stone River. 

Unfortunately, Sir Jonad's quest ended when he faced the dreaded Vampire of Fartingdale armed with nothing but the a copy of the Book of Prude and an antiorgastic relic said to contain the pubic bone of Saint Hymen. 

When the sun rose the next morning, Sir Jonad's part entered Fartindale to search for the brave paladin, but all they ever found was his codpiece. It was returned to Manroot Abbey where it joined other sacred relics in the Great Hall of Abstinence. 

Many years later however, the codpiece is said to have disappeared. Rumours of its location have surfaced from time to time, each accompanied by tales of a great knight, unbeatable in battle, a master of charm and class, and as chaste as the newly fallen snow.

To wear the codpiece is to gain great prowess in battle and incredible charm that will stir members of the normally desired sex into an a bacchanalian frenzy. Unfortunately, removing the codpiece negates all bonuses, permanently, and creates an instantaneous negative reaction in anyone who was previous aroused. So much so that the unfortunate character will be forced to flee the area or face a slew of jealous husbands, partners and homicidally enraged family members.

Friday, July 11, 2014

The Giant Earthworm

Linkage for more!
Giant earthworms are harmless enough to delvers and are actually a good source of protien and nourishment when supplies start getting low.

It is that quality that makes the giant earthworm dangerous. Their incredible nutritional value means that where you find giant earthworms, you find other hunters as well.

The Dire Giant Earthworm is another creature altogether. Imagine a slavering, slimey beast that only becomes two slavering, slimey beasts whenever you cut it in half....