This is what I came up with.
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It has already been revised a few times from this incarnation, but the fundamentals are the same. Going in I wanted to incorporate a few specific ideas; no stats, no initiative, no hit points, no experience points and a different method for Damage. I'm pretty happy with it, even if I haven't had a chance to playtest it much. Currently working on Magic rules, where I'm also looking to do something a bit different by putting the onus on the Wizard to cast the spell properly and therefore eliminating Saving Throws.
Coming soon; Revised Basic, Advanced rules, Magic and general fantasy stuff.
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