Nothing turns me off a Gamebook faster than after the general introduction and how-to-play sections, without so much as description of where you are or what you are doing it, says "Go to 432."
1! WHAT THE HELL IS WRONG WITH STARTING AT 1?!
Nothing turns me off a Gamebook faster than after the general introduction and how-to-play sections, without so much as description of where you are or what you are doing it, says "Go to 432."
1! WHAT THE HELL IS WRONG WITH STARTING AT 1?!
The glasses emit a powerful light when active, allowing those around the user to see as if they were holding a powerful lantern. The light also attracts wandering monsters at twice the normal rate.
Long after the rock had cooled and the rumblings had stopped, they still tell the story of the night Pargshaft mine exploded. They say a cloud of smoke rose ten miles into the sky and that it rained ash for six days and night. Today, a peaceful crater lake lies in its place, surrounded by light woods and open lands that still bears the scars of that terrible day. Campfire tales tell of a lost cavern deep below the lake, filled with vast treasures and terrible monsters. Few believe the stories, but to this day, the serine lake bears the name of ‘{Hero’s Name}’s Folly”.
Jeesh, not yet another, “I’m not trying to ignore this blog, but” post. Nevertheless, with everyone at work on vacation I’ve been soaking up as much overtime as I can to help pay for some of the bills we ran up when I was sick.
In what little free time I have to write, I’ve been working on an adventure called “The Dark Door into Darkness”. I’ve set it up so that dungeon is randomly generated, with random encounters mixed with an overall plot, which means it can be played solo or in a group. I’ve written it rules free so it will be suitable for any system, but if I can stand to look at it after I’m done, I will include RollCore and Labyrinth Lord conversions as well. I finished the monster section last night, so here is a bit if a preview:
Shadow These strange entities lurk in all the dark places of the world, thirsting for light. Shadows often attack adventuring parties in deep caves, but their main goal is not the party, it is the light sources they carry. Their appearance is malleable, and they often take the form of shadows of the Heroes they are attacking. Other times they take the shape of one of the nightmarish creatures that lurk in the deepest regions of the earth. Shadows cannot manifest in total darkness, and should their attacks result in all available light being extinguished, they will disappear.
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