Icelops are giants who inhabit frozen and high mountainous regions. They often adorn themselves with elaborate camouflage that imitates plants and even animals and gives them an 80% ability to hide in snowy environments.
A cold climate relative of regular Cyclops, Icelops look fearsome but often have a more child-like demeanour than their cousins and can be easily distracted by sweets, toys or boisterous play. With the lack of depth perception penalizes them with -2 to all attack rolls. Blinding them reduces the roll by -5. They rarely use weaponry but can hurl rocks and snowballs up to 200’ and 3d6 damage.
Icelops
Labyrinth Lord
No. Enc.: 1
Alignment: Chaotic
Movement: 90’ (30’)
Armor Class: 5
Hit Dice: 13
Attacks: 1
Damage: 3d10
Save: F14
Morale: 9
Questamundo
Rank: 6-11
Body: 17
Mind: 2
Spirit: 5
BP: 50
Alignment: Neutral
Damage: +7, Thrown Snow-boulder +10
Armour: -7
Special Abilities: Hide in snowy/mountainous environments. Q+10 to Spot.
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