Showing posts with label Questamundo. Show all posts
Showing posts with label Questamundo. Show all posts

Tuesday, July 3, 2012

Adventure Time! Icelops

Icelops are giants who inhabit frozen and high mountainous regions. They often adorn themselves with elaborate camouflage that imitates plants and even animals and gives them an 80% ability to hide in snowy environments.

A cold climate relative of regular Cyclops, Icelops look fearsome but often have a more child-like demeanour than their cousins and can be easily distracted by sweets, toys or boisterous play. With the lack of depth perception penalizes them with -2 to all attack rolls. Blinding them reduces the roll by -5. They rarely use weaponry but can hurl rocks and snowballs up to 200’ and 3d6 damage.  

Icelops
Labyrinth Lord
No. Enc.: 1
Alignment: Chaotic
Movement: 90’ (30’)
Armor Class: 5
Hit Dice: 13
Attacks: 1
Damage: 3d10
Save: F14
Morale: 9

Questamundo
Rank: 6-11
Body: 17
Mind: 2
Spirit:  5
BP: 50
Alignment: Neutral
Damage: +7,    Thrown Snow-boulder +10
Armour: -7
Special Abilities: Hide in snowy/mountainous environments. Q+10 to Spot.

Friday, June 1, 2012

Adventure Time! Snow Golem

I've redone the Snow Golem because I wasn't happy with the original D&D stats. Now they are Labyrinth Lord compatible.
Snow Golem
Snow Golems are sometimes created by wizards inhabiting high mountains or Polar Regions to be used as guardians to their lairs. If their creator passes away or forgets about them, the golem will eventually become autonomous, at which point their alignment and temperament will become randomly determined.
Snow Golems can only be harmed by magical or heat/fire weapons. They are also completely immune to cold based attacks, though they can be temporarily blinded by a well-thrown snowball.
If they are in a snowy environment, Snow Golems can repair themselves by packing in new snow, and have even replaced heads and limbs. If attacked by Fire/Heat, snow golems melt by getting smaller (half damage at half hit-points). Snow Golems are the enemies of Fire Wolves.
Labyrinth Lord
No.Enc. 1
Alignment: Neutral
Movement: 120’(40’)
Armour Class: 5
Hit Dice: 6
Attacks: 2 (Fist/Snowball)
Damage: 2d6 / 1d6
Save: F6
Moral: 4
Treasure: None
Questamundo
Rank: 5-10
Body: 15
Mind: 2
Spirit: N (equal to rank if autonomous)
BP: 40
Alignment: Neutral
Damage: +6
Armour: -6

Tuesday, May 29, 2012

Spud Daddies

image by Ginger Troll via Flickr
Spud Daddies are giant Tatermen that have been modified (willingly or not) with heavy-duty Bioniks to work as guards or to fight in the Blenders.

SPUD DADDY
Rank 4-9
Body: 11
Mind: 3
Spirit: 2
Skills: 5
-Parry
BP: 22
Special Weapon (choose one)
-Flamethrower
+8 plus 3in6 chance of setting target on fire (+4 damage per round until extinguished)
-Drillbit or Chainblade +10
-Charge Cannon +12. Can only fire every d4 rounds
Damage
+6 Punch
Armour
-2d6(roll once to determine)

Wednesday, April 18, 2012

Super-Questamundo Heroes: The Black Racer

Total time-wasting post, but I have a few photos that I've wanted to use for my Super-Questamundo game and for some reason last night I came up with this... I tried using ICONS (which is my personal current fav ruleset for Superhero Play) but there is no 'artifact or item' power (like Thor's Hammer, Captain America's Shield or even Batman's belt). Image via Retronaut (click pic).

The Black Racer
Base of operations: Northern California, 1910-1918
Riding on his tricked out motorcycle “Thunderbolt”, the Black Racer was one of the first true heroes of the twentieth century. Known for his appearances at race-tracks, fairgrounds and trick riding as much as his crime-fighting, he is still famous for chasing down smugglers and other criminals on the expanding highways across the western USA. Though the Black Racer himself did not possess any known powers, his motorcycle was known to have a rocket-booster, a silent mode and numerous non-lethal defense mechanisms such as an oil-spreader and smoke screen.

The Black Racer is known to have travelled to Europe in WWI, though exactly in what capacity is unknown. He is thought to have died somewhere near the border of Germany shortly before the end of the war. “Thunderbolt” was never recovered, though the elite SS German Squadron known as the ‘Iron Horsemen’ possessed motorcycles and other vehicles equipped with suspiciously similar technology.

The Black Racer (Super-Questamundo Stats)
Rank: 6
Body: 7 Mind: 8
Spirit: 9
Skills: 7
Mechanical 10
Drive 15
Power: 12
Item: Thunderbolt
BodyPoints: 14
GoldStars: 11
Accouterments
-Armoured racing suit. Armour -5
-Pistol. Damage +4

“Thunderbolt”
Modified 1912 Harley Davidson Motorcycle
Speed: 10
Control: 2 (For Black Racer, 6 for anyone else)
Body Points: 10
-Armour -4
-Silent Mode
-Jet Boost/Jump (Speed 15, Control 10)
-Flame Cannon (Damage +4)
-Smoke Dispenser