Showing posts with label Adventure Time. Show all posts
Showing posts with label Adventure Time. Show all posts

Monday, July 6, 2015

Sharksword

The Shark Sword normally appears to be a normal longsword with a golden crossbar and pommel.

When activated (to do so, the welder must imagine a huge shark), the blade transforms into a huge and hungry shark!

The shark attacks of its own volition and its stats and damage are the equivalent stats of a large shark or equivalent (but magical!).The sword must be held in order to attack, but the welder can use a one handed weapon in their free hand with a penalty.

It being a shark, it also has a 50% chance of attacking it's welder! The sword will have time for one solid attack before being dropped.

If the blade is sheathed or dropped at any time, it will return to its original blade form. However, there is a 50% chance the shark will attack (once) before returning to its blade form. Killing the shark will permanently destroy the sword.

Tuesday, July 3, 2012

Adventure Time! Icelops

Icelops are giants who inhabit frozen and high mountainous regions. They often adorn themselves with elaborate camouflage that imitates plants and even animals and gives them an 80% ability to hide in snowy environments.

A cold climate relative of regular Cyclops, Icelops look fearsome but often have a more child-like demeanour than their cousins and can be easily distracted by sweets, toys or boisterous play. With the lack of depth perception penalizes them with -2 to all attack rolls. Blinding them reduces the roll by -5. They rarely use weaponry but can hurl rocks and snowballs up to 200’ and 3d6 damage.  

Icelops
Labyrinth Lord
No. Enc.: 1
Alignment: Chaotic
Movement: 90’ (30’)
Armor Class: 5
Hit Dice: 13
Attacks: 1
Damage: 3d10
Save: F14
Morale: 9

Questamundo
Rank: 6-11
Body: 17
Mind: 2
Spirit:  5
BP: 50
Alignment: Neutral
Damage: +7,    Thrown Snow-boulder +10
Armour: -7
Special Abilities: Hide in snowy/mountainous environments. Q+10 to Spot.

Friday, June 1, 2012

Adventure Time! Snow Golem

I've redone the Snow Golem because I wasn't happy with the original D&D stats. Now they are Labyrinth Lord compatible.
Snow Golem
Snow Golems are sometimes created by wizards inhabiting high mountains or Polar Regions to be used as guardians to their lairs. If their creator passes away or forgets about them, the golem will eventually become autonomous, at which point their alignment and temperament will become randomly determined.
Snow Golems can only be harmed by magical or heat/fire weapons. They are also completely immune to cold based attacks, though they can be temporarily blinded by a well-thrown snowball.
If they are in a snowy environment, Snow Golems can repair themselves by packing in new snow, and have even replaced heads and limbs. If attacked by Fire/Heat, snow golems melt by getting smaller (half damage at half hit-points). Snow Golems are the enemies of Fire Wolves.
Labyrinth Lord
No.Enc. 1
Alignment: Neutral
Movement: 120’(40’)
Armour Class: 5
Hit Dice: 6
Attacks: 2 (Fist/Snowball)
Damage: 2d6 / 1d6
Save: F6
Moral: 4
Treasure: None
Questamundo
Rank: 5-10
Body: 15
Mind: 2
Spirit: N (equal to rank if autonomous)
BP: 40
Alignment: Neutral
Damage: +6
Armour: -6

Monday, May 28, 2012

The Enchiridon

I’ve wanted to do this for a while; systematically going through each Adventure Time with Finn and Jake episode, and generating stats for the fantastic creatures, items and people in the series. I’ll be doing it for three different systems!

Questamundo (my homebrew system)
TWERPS (The World’s Easiest RPG) and
D&D Basic (Red Box)

Hey, it’s not the kind of stuff that works in everyone’s campaign, but it certainly works in mine.

Episode: Pilot/Adventure Time
Sweater

Any character wearing a sweater is immune to effects of normal cold. They still take full damage from magical cold.

Snow Golem
Snow Golems are sometimes created by wizards inhabiting high mountains or Polar Regions to be used as guardians to their lairs. If their creator passes away or forgets about them, the golem will eventually become autonomous, at which point their alignment and temperament will become randomly determined.

Snow Golems can only be harmed by magical weapons. They are also completely immune to cold based attacks, though they can be temporarily blinded by a well-thrown snowball. They take double damage from heat/fire based attacks.


D&D Basic
Armour Class: 7
Hit Dice: 50
Attacks: 2
Damage: 2d10
Number Appearing: 1
Save as: Fighter 5
Alignment: Neutral

Questamundo
Rank: 5-10
Body: 15
Mind: 2
Spirit: N (equal to rank if autonomous)
BP: 40
Alignment: Neutral
Damage: +6
Armour: -6

TWERPS:
STR: 15
-Strong. Immune to cold based attacks.

Saturday, May 26, 2012

The Death of Genre and the Stagnation of Geek Culture.

This goes on for a lot longer than I intended and may not make a lot of sense, but the thoughts have been rolling around in my head for a few weeks now and I wanted to get them down on paper.

Two books I’ve read over the past couple of weeks have had a major impact on how I’m looking at genre and geek culture. The first tried to stuff dragons; and as many semi-colons; as physically possible; into the Napoleonic wars. The second was a sci-fi love-letter to 80’s pop culture that involved everything from Atari video-games, Dungeons and Dragons, Matthew Broderick movies, Super Giant Japanese battle robots, and a whole lot more into one big glorious ode to geeking the hell out.

The books made me realize three things: 1) genre is officially dead. 2) geek culture has become creatively bankrupt and. 3) authors who abuse semi-colons should be consigned to a special hell where all they do is come up with plots for reality TV-shows.

Have we run out of ideas? The last real development in genre was cyberpunk in the 80’s and since then all it seems we’ve been doing is mashing existing stories together to see if we can come up with anything cool.

Steampunk is arguably the most popular mashed genre going at the moment. Plus you have things like Weird West, Chuthulu is popping up everywhere, zombies are invading everything, gods/clones/monsters in high school and a thousand more examples. These are not bad things and I’m certainly not having a go at mash-ups; Ghostbusters is one of my all time favourite movies of all times and its sci-fi/horror. Mash ups can be awesome and I always like having the possibility of a ray-gun in my D&D campaign.

But even two and three tier mash-ups are getting tired and there are now anything goes, whole-damn-kitchen-sink approach in movies like Spy-Kids; TV shows like Community, Adventure Time and the Mighty Boosh; and in RPGs like RIFTS and GURPS.

In the meantime, nothing truly NEW is being created. When was the last time you’ve been to a movie, read a book or watched a show and truly said, “I’ve never seen that before!”? ‘The Matrix’ maybe? but even then I can say it was beaten by Red Dwarf’s ‘Back to Reality’ episode by seven years.

And whose fault is it? Ours: thirtyish, primarily males (more on that in a moment) who have been submerged in pop-culture since Star Wars and have never come up for air. While we are incredibly good at coming up with variations on a theme, the truly original seems to have eluded us.

Much of what we now hold dear was not created by geeks, but by television execs, movie producers, toy marketers, artists and overworked writers, all of whom were working for a paycheque, not for love.

Getting back to gender for a moment, let me ask you this; not counting Game of Thrones, what were the last three major book (series) to make a real impact in the spec-fic category? Harry Potter, The Hunger Games and (like it nor not) Twilight, and three were all written by women. Maybe because women are exposed to Geek Culture but rarely suffer from the over-exposure suffered by guys like me allows the room for some original, or at least outside ideas to filter into their imagination.

Yes, I am aware than all of the series are just their own variations-on a-theme, but they are variations on a theme that caught the attention of the muggles, which is rare enough to be astonishing.

Which brings me back around to the second book I talked about, ‘Ready Player One’. First, I’d like to state that the book is a LOT of fun and I heartily recommend it to fans of eighties minutia.

However there are two major problems with ‘Ready Player One’. My wife picked up on them almost right away, but took me longer to puzzle out. It may be because she’s just smarter than me, but it may be gender differences coming into play again.

Firstly, in the book, the hero literally shuts himself off from the world to immerse himself completely in the virtual reality of the game. The story does contain a mild warning against that kind of behaviour, but like ‘The Godfather’ or ‘Scarface’ my wife and I believe that the book will be imitated more than heeded.

Nor does the book go too far to in condemning the behaviour. In the end, the hero is richly rewarded for his efforts, but suffers none of the negative side effects that befall Don Michael Corleone or Tony Montana.

Secondly, and to drag this rambling essay back to my main point, RP1 is set thirty years from now, but the characters are essentially all running around inside the head of an eighties obsessed, autistic shut-in (insert St.Elsewhere joke here). The characters spend all their time interacting with Atari Video Games, debating old Matthew Broderick movies (Ladyhawke is AWESOME), playing classic rpg modules, flying Xwings and listening to music that is already thirty years old.

Seriously, has nothing NEW has been created in the coming thirty years to occupy these kids’ inertest? The book revels in its obsession for geek culture from Star Wars to Firefly (1977-2002), and that is absolutely fine in a bubblegum adventure book, but I couldn’t help but close the book and think, ‘Jeez, geek-culture of the future is really sad’.

Then I remembered that this year we're seeing the release of yet even more Alien, Spiderman and Batman movies. Maybe it isn't just the future that looks sad.

One of my martial arts instructors told me once not to worry if it felt like I’d plateaued in my training. That was when I was truly internalizing the techniques and when that happened, I would naturally progress to the next level.

I think we’ve seriously plateaued. The question is, do we have what it takes to make it to the next level?

Question, Comments, Complaints?

Saturday, March 31, 2012

Adventure Time!

by Fred Weasley, Deviant Art

I became aware of this show through a piece of swag my wife brought home from a TV conference a couple of years ago,
Her hat is AWESOME!
but I haven't really started watching it until I remembered to plug it into my DVR.

Having caught up a bit now, I have to declare the show MANDATORY watching for any OSR roleplayer, especially if your tastes run a little gonzo. Each episode revolves around Finn, last human in the Land of Ooo and his magical dog, Jake as they have a seriously surreal adventure. A GM you can't pick out a good idea or two to use in their game is not paying attention. Already I've got notes in binder on how to use things like;
The Wall of Flesh
Crystal Guardians guarding a crystal apple tree
A giant Lich Lord

The show's wiki is here.