Showing posts with label Extinction Level Event. Show all posts
Showing posts with label Extinction Level Event. Show all posts

Wednesday, October 19, 2011

Stranger in a Strange Land

What do...




and
Have in common?*

They are all characters from 'the real world' who, for various reasons, find themselves in a strange new world.

It is a trope that is used a lot in fiction, but not one that is used often in roleplaying games (the only one I can think of offhand is 'Earthdawn').

The problem with well know roleplaying games (Star Wars, Krynn, WoW) is that the players often know as much, if not more than the gamemaster. The problem with homebrew worlds is that the players have to know something, which can result in an enthusiastic gamemaster infodumping for an hour, or prepping pdfs, or wikis that no one really reads, anyway.

The way around it is the Stranger in a Strange Land method. Let the players make a character from a system they are familiar with and then (via wormhole, time travel, magic hubcap etc) have them transported into a strange new world. (I did something similar once where I lead a party of D&D characters through a witchgate into Talislanta). I really like this idea and am going to work on formalizing it in Extinction Level Event.

*In Order: John Carter of Mars, Miles Monroe of 'Sleeper', the children of “The Lion, The Witch and the Wardrobe’, Joel of ‘MST3K’, Neo of ‘The Matrix’ and John Crichton of “Farscape’.

Pics of 1968 Paris Riots

via Retronaut. Great pics for a retro or post-apoc game methinks.





Wednesday, September 28, 2011

Convoy City

Convoy City
Across the wastes rolls the massive, mobile motorcade known as Convoy City. In the wake of the Comet, a few survivors lucky enough to have vehicles and fuel banded together for protection. Over the years, the small band grew until it became the great caravan that it is today. If it is on wheels, it can be found in Convoy; from simple carts and wagons pulled by oxen and stranger beasts, to converted tractor trailers, machines of war and even a converted locomotive known as Steam Hall.
The mobile city rumbles along at a snail's pace, rarely making more than twenty miles a day and can stretch out for miles. Outriders and scouts on motorcycles and dune buggies can be found ranging ahead, while a ring of tanks and other armed vehicles provide protection. There are even a couple of helicopters and ultralight aircraft that can scout from the air or provide air cover in case of an attack.

At the heart of Convoy is the converted steam train known as Steam Hall. Owned and operated by the man known only as The Baron, the massive Victorian engine sits atop four giant treads and pulls close to fifty cars. The cars are a motley collection from the history of trains and range from basic box cars carrying cargo, old subway cars for regular passengers, to luxurious accommodations from the golden age of rail, all spliced between heavily fortified cars bristling with weapons. No one knows what powers the train, only the Baron and the mute man known as the Engineer have ever been seen coming out of the engine room.

There is no official leadership to Convoy, but a group known as the Driver's Council meets every few days in one of Steam Hall's more luxurious passenger cars. To sit on the Council, one has to be invited, or powerful enough to force your own way. The leaders mostly argue over routes, mediate disputes and air grievances. The Baron rarely attends these sessions, but when he does his word is never questioned and where Steam Hall goes, Convoy City follows.

If Convoy has a weakness, it is in its voracious appetite for fuel. If it burns, some vehicle on Convoy uses it for power and the city can easily strip a smaller settlement of its resources. While they usually trade or pay for what they take, acts of theft, plunder and piracy are not uncommon, especially around smaller communities that are less able to defend themselves. Still, Convoy City is a welcome site in most regions as it brings needed resources, news, and for some a chance to escape and see the world.