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What has always bothered me was the set modifier. What if somehow you could compensate for a bad roll? Mulling over this problem a few years ago lead me to create a system I called Pocket, but I could never quite get to run the way I hoped. I was using poker rules as a basis (which has since been done much better with Deadlands), but I think I can salvage something by limiting the cards in play and simplifying some of the rules. The decision to continue to use cards rather than dice is practical rather than stylistic; it is simply harder to fake a card value than it is to conveniently nudge a dice roll. There is actually nothing that would prevent a trusting GM from using d12s.
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